Autor Tópico: Jagex finally realised that  (Lida 199 vezes)

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Jagex finally realised that
« Online: Janeiro 10, 2019, 04:28:11 »

The first of which was that the odious, however depressingly inevitable'Squeal of Fortune' (a term which I will use  best osrs gold buying  sparingly because the action of writing it causes me to inhale ) - a cynical gaming mechanic which allowed Jagex (and their new majority shareholders) to squeeze microtransactions into the treasured MMORPG. Incredibly, however, this wasn't the year's most famous update, as a collection of graphic changes took off the lovably chunky style of this game's armours in favour of shinier (and in my opinion a lot more boring) versions. The final - and arguably the largest - nail came with a complete overhaul of the battle system - replacing the simplistic tick-based system with a more complex mechanic which required the usage of unique skills and continuous player input - à la each other MMORPG below the sun. Whilst the machine itself wasn't really all that horrible and may somewhat be regarded as an advancement, it - and the armour visuals update - demonstrated just how tone-deaf Jagex were about what the majority of veteran players loved about the game. Jagex finally realised that, nearly unbearably cynically, they could sell the old, beloved armour layouts as decorative items for real-world money (demonstrating that the custom of so-called real-world trading has been actually okay, as long as Jagex were doing it). The'Evolution of Combat' - as the overhaul was titled, led to yet more players stopping and are the final straw which broke Runescape's back; and the game wasn't fully dead, instead trapped beneath a mound of overly-controversial game-altering updates.

Finally though, Jagex realised the obvious - something frequently asked it almost turned into a running joke: that they should re-release the version of this game people had originally fallen in love with. Unofficial private servers comprising rolled-back versions of this match were becoming more popular as the match transformed what it was, and it took up until 2013 to get Jagex to realise they themselves might tap in their success. Their strategy was genius: 2007's RuneScape brought back exactly how it was, with consumer polls deciding upon future updates and tweaks in order to not violate the famously conservative fanbase. It was such a good idea, in actuality, that Blizzard recently announced their own plans to launch rolled-back versions of wow. RuneScape's legacy version was be a wonderful success, and even now player numbers of'Old-School' RuneScape far outweigh that of the shiny'EoC' version. Jagex realised the nostalgia sells, to good effect - and finally, the players who'd become so alienated by change had their game back. To Jagex's charge, both versions of this game -'older' and'fresh' - receive frequent updates and fixes, even though it seems history is doomed to repeat itself and they will continue branching out different avenues until one is completely unrecognisable in the other.

It is frequently said that one never truly'quits' RuneScape, more-so you take breaks. Like many MMORPGs of the early-to-mid 2000s, the game is like a black hole: pulling old players back in with how to make real mone from mobile osrs  all the simplicity and addictive character of its own progression - complete with the time dilation one experiences when playing to get a few/lots of hours/days. Just like The Eagles' Hotel California,"you can check out any time you like, however you can not leave". So go and reevaluate RuneScape - it actually has not changed that much - however be careful: nostalgia is a strong medication.